Description
Hey everyone, I'm working on a dialogue-driven game where the main mechanic is having natural, branching conversations with an AI character (powered by LLM). The goal: You have to build rapport/attraction/flirt your way through the dialogue to persuade her to help you achieve a specific objective Think persuasion sim meets dating sim, but with real stakes and an end goal beyond just chatting/flirting. What do you think of the concept?